Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
SkRect rect = { 30, 50, 40, 60 };
SkPoint tests[] = { { 30, 50 }, { 39, 49 }, { 29, 59 } };
for (auto contained : tests) {
SkDebugf("rect: (%g, %g, %g, %g) %s (%g, %g)\n",
rect.left(), rect.top(), rect.right(), rect.bottom(),
rect.contains(contained.x(), contained.y()) ? "contains" : "does not contain",
contained.x(), contained.y());
}
}