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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
auto debugster = [](const SkRect& test) -> void {
SkRect negZero = {-0.0f, -0.0f, 2, 2};
SkDebugf("{%g, %g, %g, %g} %c= {%g, %g, %g, %g} %s numerically equal\n",
test.fLeft, test.fTop, test.fRight, test.fBottom,
test == negZero ? '=' : '!',
negZero.fLeft, negZero.fTop, negZero.fRight, negZero.fBottom,
(test.fLeft == negZero.fLeft && test.fTop == negZero.fTop &&
test.fRight == negZero.fRight && test.fBottom == negZero.fBottom) ?
"and are" : "yet are not");
};
SkRect tests[] = {{0, 0, 2, 2}, {-0, -0, 2, 2}, {0.0f, 0.0f, 2, 2}};
SkDebugf("tests are %s" "equal\n", tests[0] == tests[1] && tests[1] == tests[2] ? "" : "not ");
for (auto rect : tests) {
debugster(rect);
}
}