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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkRect rect1 = {3, 4, 1, 2};
SkDebugf("rect1: {%g, %g, %g, %g}\n", rect1.fLeft, rect1.fTop, rect1.fRight, rect1.fBottom);
SkRect rect2;
rect2.setLTRB(3, 4, 1, 2);
SkDebugf("rect2: {%g, %g, %g, %g}\n", rect2.fLeft, rect2.fTop, rect2.fRight, rect2.fBottom);
}