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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkRegion region;
SkIRect rects[] = {{1, 2, 3, 4}, {3, 4, 5, 6}};
region.setRects(rects, std::size(rects));
SkRegion::Iterator iter(region);
auto r = iter.rect();
SkDebugf("rect={%d,%d,%d,%d}\n", r.fLeft, r.fTop, r.fRight, r.fBottom);
auto b = iter.rgn()->getBounds();
SkDebugf("bounds={%d,%d,%d,%d}\n", b.fLeft, b.fTop, b.fRight, b.fBottom);
}