Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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14
void draw(SkCanvas* canvas) {
SkRegion test;
SkIRect rects[] = {{40, 20, 50, 30}, {70, 40, 80, 50}, { 60, 10, 70, 20}};
test.setRects(rects, std::size(rects));
SkPaint paint;
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN, SK_ColorMAGENTA } ) {
paint.setColor(color);
canvas->drawRegion(test, paint);
SkRegion second;
test.translate(10, test.getBounds().fBottom, &second);
test.op(second, SkRegion::kXOR_Op);
test.translate(30, 0);
}
}