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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->clear(SkColorSetARGB(255, 255, 255, 255));
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(2.5);
SkRect oval = {64, 64, 448, 448};
canvas->drawOval(oval, paint);
float startAngle = 0;
float sweepAngle = 60;
SkPath arc;
arc.arcTo(oval, startAngle, sweepAngle, false);
paint.setStrokeWidth(5);
paint.setColor(SkColorSetARGB(255, 0, 0, 255));
canvas->drawPath(arc, paint);
}