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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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/*
If the starting point is (x0, y0), then this curve is defined as the
paramentric curve as `t` goes from 0 to 1:
s := 1 - t
x := (s * s * s * x0) +
(3 * s * s * t * x1) +
(3 * s * t * t * x2) +
(t * t * t * x3)
y := (s * s * s * y0) +
(3 * s * s * t * y1) +
(3 * s * t * t * y2) +
(t * t * t * y3)
*/
void draw(SkCanvas* canvas) {
canvas->clear(SkColorSetARGB(255, 255, 255, 255));
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 32);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(5);
SkPoint a{128, 64};
SkPoint b{448, 448};
SkPoint c{64, 448};
SkPoint d{384, 64};
SkPath threeSegments;
threeSegments.moveTo(a);
threeSegments.lineTo(b);
threeSegments.lineTo(c);
threeSegments.lineTo(d);
canvas->drawPath(threeSegments, paint);
paint.setColor(SkColorSetARGB(255, 0, 0, 255));
SkPath cubicCurve;
cubicCurve.moveTo(a);
cubicCurve.cubicTo(b, c, d);
canvas->drawPath(cubicCurve, paint);
SkPaint textPaint;
textPaint.setColor(SkColorSetARGB(255, 0, 255, 0));
textPaint.setAntiAlias(true);
canvas->drawString("a", a.x(), a.y(), font, textPaint);
canvas->drawString("b", b.x(), b.y(), font, textPaint);
canvas->drawString("c", c.x() - 20, c.y(), font, textPaint);
canvas->drawString("d", d.x(), d.y(), font, textPaint);
}