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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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/*
If the starting point is (x0, y0), then this curve is defined as the
paramentric curve as `t` goes from 0 to 1:
s := 1 - t
x := (s * s * s * x0) +
(3 * s * s * t * x1) +
(3 * s * t * t * x2) +
(t * t * t * x3)
y := (s * s * s * y0) +
(3 * s * s * t * y1) +
(3 * s * t * t * y2) +
(t * t * t * y3)
*/
SkPoint cubic(SkPoint p0, SkPoint p1, SkPoint p2, SkPoint p3, float t) {
// a simple mathematical definition of cubic curve.
// There are faster ways to calculate this.
float s = 1 - t;
return {(s * s * s * p0.x()) +
(3 * s * s * t * p1.x()) +
(3 * s * t * t * p2.x()) +
(t * t * t * p3.x()),
(s * s * s * p0.y()) +
(3 * s * s * t * p1.y()) +
(3 * s * t * t * p2.y()) +
(t * t * t * p3.y())};
}
static SkPoint interpolate(SkPoint a, SkPoint b, float t) {
return {SkScalarInterp(a.x(), b.x(), t),
SkScalarInterp(a.y(), b.y(), t)};
}
void draw(SkCanvas* canvas) {
canvas->clear(SkColorSetARGB(255,255,255,255));
SkPoint a{136, 64};
SkPoint b{448, 448};
SkPoint c{64, 448};
SkPoint d{376, 64};
SkPoint ab = interpolate(a, b, frame);
SkPoint bc = interpolate(b, c, frame);
SkPoint cd = interpolate(c, d, frame);
SkPoint abc = interpolate(ab, bc, frame);
SkPoint bcd = interpolate(bc, cd, frame);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
canvas->drawLine(ab, bc, paint);
canvas->drawLine(bc, cd, paint);
canvas->drawLine(abc, bcd, paint);
paint.setStrokeWidth(3);
canvas->drawLine(a, b, paint);
canvas->drawLine(b, c, paint);
canvas->drawLine(c, d, paint);
paint.setStrokeWidth(5);
paint.setColor(SkColorSetARGB(255, 0, 0, 255));
SkPath cubicCurve;
cubicCurve.moveTo(a);
cubicCurve.cubicTo(b, c, d);
canvas->drawPath(cubicCurve, paint);
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 32);
SkPaint textPaint;
textPaint.setColor(SkColorSetARGB(255, 0, 255, 0));
textPaint.setAntiAlias(true);
sk_sp<SkTypeface> face(fontMgr->matchFamilyStyle("DejaVu Sans Mono", SkFontStyle()));
canvas->drawString("a", a.x(), a.y(), font, textPaint);
canvas->drawString("b", b.x(), b.y(), font, textPaint);
canvas->drawString("c", c.x()-20, c.y(), font, textPaint);
canvas->drawString("d", d.x(), d.y(), font, textPaint);
SkString msg = SkStringPrintf("%.4f", frame);
textPaint.setColor(SkColorSetARGB(255, 204, 204, 204));
canvas->drawString(msg.c_str(), 4, 36, font, textPaint);
SkPaint pointPaint;
pointPaint.setAntiAlias(true);
pointPaint.setStrokeWidth(8);
pointPaint.setStrokeCap(SkPaint::kRound_Cap);
pointPaint.setColor(SkColorSetARGB(255, 255, 0, 0));
canvas->drawPoint(interpolate(abc, bcd, frame), pointPaint);
pointPaint.setColor(SkColorSetARGB(255, 0, 255, 0));
pointPaint.setStrokeWidth(7);
canvas->drawPoint(cubic(a, b, c, d, frame), pointPaint);
}