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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const SkColor colors[] = { 0xFFFFFFFF, 0x3FFFFFFF };
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSoftLight);
paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
nullptr, std::size(colors), SkTileMode::kClamp));
canvas->drawImage(image, 0, 0);
canvas->drawCircle(128, 128, 100, paint);
}