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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas * canvas) {
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 32);
SkPaint paint;
GrRecordingContext* context = canvas->recordingContext();
if (!context) {
canvas->drawString("GPU only!", 20, 40, font, paint);
return;
}
GrDirectContext* direct = context->asDirectContext();
if (!direct) {
canvas->drawString("Direct Context only!", 20, 40, font, paint);
return;
}
sk_sp<SkSurface> gpuSurface = SkSurfaces::WrapBackendTexture(direct,
backEndTexture,
kTopLeft_GrSurfaceOrigin,
0,
kRGBA_8888_SkColorType,
nullptr,
nullptr,
nullptr);
auto surfaceCanvas = gpuSurface->getCanvas();
surfaceCanvas->drawString("GPU rocks!", 20, 40, font, paint);
sk_sp<SkImage> image(gpuSurface->makeImageSnapshot());
canvas->drawImage(image, 0, 0);
}