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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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static void release_direct_surface_storage(void* pixels, void* context) {
if (pixels == context) {
SkDebugf("expected release context\n");
}
sk_free(pixels);
}
void draw(SkCanvas*) {
SkImageInfo info = SkImageInfo::MakeN32Premul(3, 3);
const size_t rowBytes = info.minRowBytes();
void* pixels = sk_malloc_throw(info.computeByteSize(rowBytes));
sk_sp<SkSurface> surface(SkSurfaces::WrapPixels(
info, pixels, rowBytes, release_direct_surface_storage, pixels));
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorWHITE);
SkPMColor* colorPtr = (SkPMColor*)pixels;
SkPMColor pmWhite = colorPtr[0];
SkPaint paint;
canvas->drawPoint(1, 1, paint);
for (int y = 0; y < info.height(); ++y) {
for (int x = 0; x < info.width(); ++x) {
SkDebugf("%c", *colorPtr++ == pmWhite ? '-' : 'x');
}
SkDebugf("\n");
}
}