Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
16
void draw(SkCanvas* canvas) {
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 32);
SkPaint paint;
auto context = canvas->recordingContext();
if (!context) {
canvas->drawString("GPU only!", 20, 40, font, paint);
return;
}
SkImageInfo info = SkImageInfo::MakeN32(256, 64, kOpaque_SkAlphaType);
auto gpuSurface(SkSurfaces::RenderTarget(context, skgpu::Budgeted::kNo, info));
auto surfaceCanvas = gpuSurface->getCanvas();
surfaceCanvas->clear(SK_ColorWHITE);
surfaceCanvas->drawString("GPU rocks!", 20, 40, font, paint);
sk_sp<SkImage> image(gpuSurface->makeImageSnapshot());
canvas->drawImage(image, 0, 0);
}