Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
13
void draw(SkCanvas* canvas) {
sk_sp<SkSurface> big(SkSurfaces::Raster(SkImageInfo::MakeN32Premul(64, 64)));
sk_sp<SkSurface> lil(big->makeSurface(SkImageInfo::MakeN32(32, 32, kPremul_SkAlphaType)));
big->getCanvas()->clear(SK_ColorRED);
lil->getCanvas()->clear(SK_ColorBLACK);
lil->draw(big->getCanvas(), 16, 16);
SkPixmap pixmap;
if (big->peekPixels(&pixmap)) {
SkBitmap bigBits;
bigBits.installPixels(pixmap);
canvas->drawImage(bigBits.asImage(), 0, 0);
}
}