Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkFont blobFont;
blobFont.setSize(24);
sk_sp<SkTextBlob> blob = SkTextBlob::MakeFromText("Hello World", 11, blobFont);
sk_sp<SkData> data = blob->serialize(SkSerialProcs());
sk_sp<SkTextBlob> copy = SkTextBlob::Deserialize(data->data(), data->size(), SkDeserialProcs());
canvas->drawTextBlob(copy, 20, 20, SkPaint());
}