Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->clear(0xffa020a0);
SkImageInfo premulInfo = SkImageInfo::MakeS32(10, 10, kPremul_SkAlphaType);
SkBitmap premulBitmap;
premulBitmap.allocPixels(premulInfo);
for (int y = 0; y < 10; y++) {
for (int x = 0; x < 10; x++) {
*(premulBitmap.getAddr32(x, y)) = 0x80808080;
}
}
sk_sp<SkImage> premulImage = premulBitmap.asImage();
SkImageInfo unpremulInfo = premulInfo.makeAlphaType(kUnpremul_SkAlphaType);
SkBitmap unpremulBitmap;
unpremulBitmap.allocPixels(unpremulInfo);
for (int y = 0; y < 10; y++) {
for (int x = 0; x < 10; x++) {
*(unpremulBitmap.getAddr32(x, y)) = 0x80FFFFFF;
}
}
sk_sp<SkImage> unpremulImage = unpremulBitmap.asImage();
SkPaint paint;
const SkTileMode tile = SkTileMode::kRepeat;
paint.setShader(premulImage->makeShader(tile, tile, SkSamplingOptions()));
canvas->drawCircle(10.0f, 10.0f, 10.0f, paint);
paint.setShader(unpremulImage->makeShader(tile, tile, SkSamplingOptions()));
canvas->drawCircle(10.0f, 35.0f, 10.0f, paint);
}