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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const SkRect r = SkRect::MakeXYWH(128, 128, 256, 256);
const SkRRect rr = SkRRect::MakeRectXY(r, 128, 128);
canvas->drawImage(image, 0, 0);
canvas->save();
canvas->clipRRect(rr, true);
sk_sp<SkImageFilter> filter = SkImageFilters::Blur(10, 10, nullptr);
SkPaint p;
p.setImageFilter(std::move(filter));
SkCanvas::SaveLayerRec slr(&r, &p, SkCanvas::kInitWithPrevious_SaveLayerFlag);
canvas->saveLayer(slr);
canvas->drawColor(0x40FFFFFF);
canvas->restore();
canvas->restore();
}