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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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sk_sp<SkImage> foo() {
int w = 240, h = 240;
SkScalar scale = 10.0f;
SkPath path;
static const int8_t pts[] = {2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1,
5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3};
path.moveTo(2 * scale, 3 * scale);
for (size_t i = 0; i < sizeof(pts) / sizeof(pts[0]); i += 2) {
path.lineTo(pts[i] * scale, pts[i + 1] * scale);
}
path.close();
SkMatrix matrix = SkMatrix::Scale(4 * scale, 4 * scale);
SkPaint paint;
paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path));
paint.setAntiAlias(true);
SkRect bounds{-4 * scale, -4 * scale, (float)w, (float)h};
SkBitmap bm;
bm.allocPixels(SkImageInfo::MakeA8(w, h));
SkCanvas c(bm);
c.clear(0);
c.drawRect(bounds, paint);
return bm.asImage();
}
void draw(SkCanvas* canvas) {
auto a8img = foo();
SkPaint paint;
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 2.0f, 0));
paint.setColor(0xFF008000);
canvas->drawImage(a8img, 8, 8, SkSamplingOptions(), &paint);
}