Main
Named Fiddles
Skia Fiddle
Skia Version:
bd99c0
void draw(SkCanvas* canvas) { uint8_t pixels[][8] = { { 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00}, { 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00}, { 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00}, { 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF}, { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}, { 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00}, { 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00}, { 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00} }; SkBitmap bitmap; bitmap.installPixels(SkImageInfo::MakeA8(8, 8), (void*) pixels, sizeof(pixels[0])); SkPaint paint; paint.setMaskFilter(SkMaskFilter::MakeBlur(kSolid_SkBlurStyle, 3)); for (auto color : { SK_ColorRED, SK_ColorBLUE, 0xFF007F00} ) { paint.setColor(color); canvas->drawBitmapRect(bitmap, SkRect::MakeWH(8, 8), SkRect::MakeWH(32, 32), &paint); canvas->translate(48, 0); } }
Skia API Documentation