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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void checkerboard(SkCanvas* canvas) {
SkColor color1 = SK_ColorLTGRAY;
SkColor color2 = SK_ColorCYAN;
SkScalar scale = 10.0f;
SkPath path;
path.addRect(0, 0, scale, scale);
SkMatrix matrix = SkMatrix::Scale(2 * scale, scale);
matrix.preSkew(0.5f, 0);
SkPaint paint;
paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path));
paint.setAntiAlias(true);
paint.setColor(color2);
canvas->clear(color1);
SkRect bounds = SkRect::MakeWH(256, 256);
bounds.outset(scale, scale);
canvas->drawRect(bounds, paint);
}
void draw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
checkerboard(canvas);
}