Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint p;
p.setAntiAlias(true);
p.setStyle(SkPaint::kStroke_Style);
canvas->scale(0.5, 0.5);
p.setStrokeWidth(195.23635741822847);
SkPath path;
path.moveTo(488, 182.10368918639688);
path.cubicTo(572, 182.10368918639688, 572, 97.61817870911423, 655, 97.61817870911423);
p.setColor(SK_ColorGREEN);
canvas->drawPath(path, p);
p.setStrokeWidth(504.6189756548017);
path.reset();
path.moveTo(20, 252.30948782740091);
path.cubicTo(31, 252.30948782740091, 31, 278.79312771879796, 41, 278.79312771879796);
p.setColor(SK_ColorRED);
canvas->drawPath(path, p);
}