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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeA8(256, 256));
for (int y = 0; y < bitmap.height(); ++y) {
for (int x = 0; x < bitmap.width(); ++x) {
*bitmap.getAddr8(x, y) = (2 * x + 2 * y) & 0xFF;
}
}
SkPaint paint;
paint.setColor(0xFF00FF00);
canvas->clear(0xFF000000);
canvas->drawImage(bitmap.asImage(), 0, 0, SkSamplingOptions(), &paint);
}