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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
constexpr int width = 4;
constexpr int height = 4;
const uint32_t pixels[height * width] = {
0xFF000000, 0xFF005500, 0xFF00AA00, 0xFF00FF00,
0xFF000055, 0xFF005555, 0xFF00AA55, 0xFF00FF55,
0xFF0000AA, 0xFF0055AA, 0xFF00AAAA, 0xFF00FFAA,
0xFF0000FF, 0xFF0055FF, 0xFF00AAFF, 0xFF00FFFF,
};
SkPixmap pixmap(SkImageInfo::Make(width, height, kN32_SkColorType, kPremul_SkAlphaType),
pixels, sizeof(uint32_t) * width);
sk_sp<SkImage> img = SkImages::RasterFromPixmapCopy(pixmap);
canvas->scale(16,16);
canvas->drawImage(img, 6, 6);
}