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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(8);
std::default_random_engine rng;
const auto randScalar = [&rng](SkScalar min, SkScalar max) -> SkScalar {
return std::uniform_real_distribution<SkScalar>(min, max)(rng);
};
const auto randOpaqueColor = [&rng]() -> SkColor {
return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000;
};
SkPath path;
for (int i = 0; i < 100; ++i) {
SkScalar x = randScalar(0, 200);
SkScalar y = randScalar(0, 200);
path.rewind();
path.addArc(SkRect::MakeXYWH(x, y, 70, 70), randScalar(0, 360),
randScalar(0, 360));
paint.setColor(randOpaqueColor());
canvas->drawPath(path, paint);
}
}