Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
// Create the linear-rgb color space and the image info
sk_sp<SkColorSpace> colorSpace = SkColorSpace::MakeSRGBLinear();
SkImageInfo info = SkImageInfo::Make(100, 100, SkColorType::kRGBA_F16_SkColorType,
SkAlphaType::kPremul_SkAlphaType, colorSpace);
sk_sp<SkSurface> offscreen = SkSurfaces::Raster(info);
SkPaint paint;
offscreen->getCanvas()->drawRect(SkRect::MakeXYWH(25, 25, 50, 50), paint);
// Take a snapshot from surface and draw it on the canvas
sk_sp<SkImage> img = offscreen->makeImageSnapshot();
canvas->drawImageRect(img, SkRect::MakeWH(100, 100), SkSamplingOptions());
}