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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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// f16to8888drawImageBug
void draw(SkCanvas* canvas) {
sk_sp<SkColorSpace> colorSpace = SkColorSpace::MakeSRGBLinear();
SkImageInfo imageInfo =
SkImageInfo::Make(100, 100, kRGBA_F16_SkColorType, kPremul_SkAlphaType, colorSpace);
sk_sp<SkSurface> surface = SkSurfaces::Raster(imageInfo);
SkPaint p;
surface->getCanvas()->drawRect(SkRect::MakeXYWH(20, 20, 40, 40), p);
sk_sp<SkColorSpace> colorSpace2 = SkColorSpace::MakeSRGB();
SkImageInfo imageInfo2 =
SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType, colorSpace2);
sk_sp<SkSurface> surface2 = SkSurfaces::Raster(imageInfo2);
surface2->getCanvas()->drawImage(surface->makeImageSnapshot(), 0, 0);
canvas->drawImage(surface->makeImageSnapshot(), 0, 0);
canvas->drawImage(surface2->makeImageSnapshot(), 50, 0);
}