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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->clear(SkColorSetARGB(255, 255, 255, 255));
SkPaint ovalPaint;
ovalPaint.setAntiAlias(true);
ovalPaint.setStyle(SkPaint::kStroke_Style);
SkPaint arcPaint(ovalPaint);
arcPaint.setStrokeWidth(5);
arcPaint.setColor(SK_ColorBLUE);
SkRect oval = {8, 8, 56, 56};
canvas->drawOval(oval, ovalPaint);
SkPath arcPath;
arcPath.arcTo(oval, 0, 90, false);
canvas->drawPath(arcPath, arcPaint);
canvas->translate(64, 0);
canvas->drawOval(oval, ovalPaint);
canvas->drawArc(oval, 0, 90, false, arcPaint);
canvas->translate(64, 0);
canvas->drawOval(oval, ovalPaint);
arcPath.reset();
arcPath.addArc(oval, 0, 90);
canvas->drawPath(arcPath, arcPaint);
canvas->translate(-96, 64);
canvas->drawOval(oval, ovalPaint);
arcPath.reset();
arcPath.moveTo({56, 32});
arcPath.arcTo({56, 56}, {32, 56}, 24);
canvas->drawPath(arcPath, arcPaint);
canvas->translate(64, 0);
canvas->drawOval(oval, ovalPaint);
arcPath.reset();
arcPath.moveTo({56, 32});
arcPath.arcTo({24, 24}, 0, SkPath::kSmall_ArcSize, SkPathDirection::kCW, {32, 56});
canvas->drawPath(arcPath, arcPaint);
}