Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint p;
p.setAntiAlias(true);
SkPath path;
path.moveTo(50.0, 50.0);
// Comment the next 4 lines, and the shadow will draw.
path.lineTo(60.0, 50.0);
path.lineTo(60.0, 60.0);
path.lineTo(70.0, 60.0);
path.lineTo(70.0, 50.0);
path.lineTo(150.0, 50.0);
path.lineTo(150.0, 150.0);
path.lineTo(50.0, 150.0);
path.close();
p.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 3));
canvas->drawPath(path, p);
}