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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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16
void draw(SkCanvas* canvas) {
const char text[] = "Skia";
canvas->drawColor(SK_ColorWHITE);
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 80);
SkPaint paint;
paint.setAntiAlias(true);
canvas->drawString(text, 16, 80, font, paint);
paint.setMaskFilter(sk_sp<SkMaskFilter>(SkTableMaskFilter::CreateGamma(4.0f)));
canvas->drawString(text, 16, 160, font, paint);
paint.setMaskFilter(sk_sp<SkMaskFilter>(SkTableMaskFilter::CreateGamma(0.25f)));
canvas->drawString(text, 16, 240, font, paint);
}