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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect r = {0, 0, 800, 590};
paint.setColor(SK_ColorGREEN);
canvas->drawRect(r, paint);
canvas->clipRect(r);
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
SkPath path;
path.moveTo(-1000, 12345678901234567890.f);
path.lineTo(200, 200);
canvas->drawPath(path, paint);
path.reset();
path.moveTo(600, 400);
path.lineTo(1000, -9.8765432109876543210e+19f);
canvas->drawPath(path, paint);
}