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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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11
void draw(SkCanvas* canvas) {
SkPaint paint;
SkMatrix persp;
persp.setAll(0.9839f, 0, 0, 0.2246f, 0.6829f, 0, 0.0002352f, -0.0003844f, 1);
canvas->concat(persp);
canvas->translate(100, 0);
canvas->scale(375, 375);
const char text[] = "SKIA";
canvas->drawString(text, 0, 0, SkFont(nullptr, 0.1f), paint);
}