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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkScalar half = SIZE * 0.5f;
const SkColor preColor = 0xFFFF0000; // clamp color before start
const SkColor postColor = 0xFF0000FF; // clamp color after end
const SkColor color0 = 0xFF000000;
const SkColor color1 = 0xFF00FF00;
SkColor cs[] = {preColor, color0, color1, postColor};
SkScalar pos[] = {0, 0, 1, 1};
auto s = SkGradientShader::MakeRadial({half, half}, half - 10, cs, pos, 4,
SkTileMode::kClamp);
SkPaint p;
const SkRect rect = SkRect::MakeWH(SIZE, SIZE);
p.setShader(s);
canvas->drawRect(rect, p);
}