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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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sk_sp<SkImage> alpha_image() {
auto s = SkSurfaces::Raster(SkImageInfo::MakeA8(128, 128));
s->getCanvas()->clear(SkColorSetARGB(0xF0, 0x00, 0x00, 0x00));
return s->makeImageSnapshot();
}
sk_sp<SkShader> linear_gradient() {
SkPoint gpts[2] = {{0, 0}, {256, 256}};
SkColor gc[6] = {SK_ColorCYAN, SK_ColorBLUE, SK_ColorMAGENTA,
SK_ColorRED, SK_ColorYELLOW, SK_ColorGREEN};
return SkGradientShader::MakeLinear(gpts, gc, nullptr, 6, SkTileMode::kClamp);
}
void draw(SkCanvas* canvas) {
canvas->clear(SK_ColorLTGRAY);
SkPaint p;
p.setShader(linear_gradient());
auto i = alpha_image();
canvas->drawImage(i.get(), 128, 0, SkSamplingOptions(), &p);
canvas->drawRect({0, 128, 128, 256}, p);
}