Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
xxxxxxxxxx
12
void draw(SkCanvas* canvas) {
SkPaint paint;
SkMatrix lattice;
lattice.setScale(8.0f, 8.0f);
lattice.preRotate(30.0f);
paint.setPathEffect(SkLine2DPathEffect::Make(0.0f, lattice));
paint.setAntiAlias(true);
SkRect bounds = SkRect::MakeWH(256, 256);
bounds.outset(8.0f, 8.0f);
canvas->clear(SK_ColorWHITE);
canvas->drawRect(bounds, paint);
}