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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint fillPaint;
SkPaint strokePaint;
strokePaint.setStyle(SkPaint::kStroke_Style);
strokePaint.setStrokeWidth(3.0f);
canvas->drawRect(SkRect::MakeXYWH(10, 10, 60, 20), fillPaint);
canvas->drawRect(SkRect::MakeXYWH(80, 10, 60, 20), strokePaint);
strokePaint.setStrokeWidth(5.0f);
canvas->drawOval(SkRect::MakeXYWH(150, 10, 60, 20), strokePaint);
sk_sp<SkTextBlob> blob = SkTextBlob::MakeFromString("SKIA", SkFont(nullptr, 80));
fillPaint.setColor(SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00));
canvas->drawTextBlob(blob.get(), 20, 120, fillPaint);
fillPaint.setColor(SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF));
canvas->drawTextBlob(blob.get(), 20, 220, fillPaint);
}