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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPath path;
path.addRect({50.f, 50.f, 50.f, 50.f});
SkPaint joinStroke;
joinStroke.setColor(SK_ColorGREEN);
joinStroke.setStrokeWidth(10.f);
joinStroke.setStyle(SkPaint::kStroke_Style);
joinStroke.setStrokeJoin(SkPaint::kRound_Join);
canvas->drawPath(path, joinStroke);
canvas->translate(100.f, 0);
SkPaint capStroke;
capStroke.setColor(SK_ColorRED);
capStroke.setStrokeWidth(10.f);
capStroke.setStyle(SkPaint::kStroke_Style);
capStroke.setStrokeCap(SkPaint::kRound_Cap);
canvas->drawPath(path, capStroke);
}