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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
const float s = 1.0f / 6;
SkColor colors[] = {0xFF0000FF, 0xFF0000FF, 0xFF00FF00, 0xFF00FF00,
0xFFFF0000, 0xFFFF0000, 0xFF0000FF, 0xFF0000FF};
float pos[] = {0, s, s, 3 * s, 3 * s, 5 * s, 5 * s, 1};
float cx = 128, cy = 128;
SkPaint paint;
paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, pos, 8));
paint.setAntiAlias(true);
canvas->drawPaint(paint);
}