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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPMColor p[] = {0xFFFFFFFF, 0xFF000000, 0xFF000000, 0xFFFFFFFF};
const auto info = SkImageInfo::MakeN32Premul(2, 2);
auto img = SkImages::RasterFromPixmapCopy({info, p, 8});
SkPaint paint;
paint.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkSamplingOptions(SkFilterMode::kLinear)));
canvas->translate(20, 20);
canvas->scale(20, 20);
canvas->drawRect({0, 0, 20, 20}, paint);
}