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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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15
void draw(SkCanvas* canvas) {
canvas->clear(SK_ColorWHITE);
// canvas->scale(2, 2);
SkPaint p;
p.setAntiAlias(false);
p.setStrokeWidth(3);
p.setStyle(SkPaint::kStroke_Style);
SkRect r = SkRect::MakeXYWH(20, 20, 20, 20);
SkRRect rr = SkRRect::MakeRectXY(r, 5, 5);
canvas->drawRRect(rr, p);
}