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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkAutoTUnref<SkImage> img0(SkImage::NewFromBitmap(source));
canvas->drawImage(img0, 0, 0);
SkAutoTUnref<SkColorFilter> filter(SkColorFilter::CreateModeFilter(0xFF0000FF, SkXfermode::kPlus_Mode));
// This is the helper function to create
const SkImageInfo info = SkImageInfo::MakeN32Premul(img0->width(), img0->height()); SkAutoTUnref<SkSurface> surface(img0->newSurface(info));
SkPaint paint;
paint.setColorFilter(filter);
surface->getCanvas()->drawImage(img0, 0, 0, &paint);
SkAutoTUnref<SkImage> img1(surface->newImageSnapshot());
canvas->drawImage(img1, 512, 0);
}