Options
These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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20
void draw(SkCanvas* canvas) {
SkBitmap bm16;
bm16.allocPixels(SkImageInfo::Make(20, 10, kRGB_565_SkColorType, kOpaque_SkAlphaType));
SkCanvas c16(bm16);
SkPoint points[] = {{0, 0}, {19, 0}, {20, 0}};
SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
SkPaint paint;
paint.setShader(SkGradientShader::MakeLinear(
points, colors, nullptr, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode, 0, nullptr));
paint.setDither(true);
c16.drawPaint(paint); // dithers
canvas->scale(12, 12);
canvas->drawBitmap(bm16, 0, 0);
paint.setShader(SkGradientShader::MakeLinear(
points, colors, nullptr, 2,
SkShader::kClamp_TileMode, 0, nullptr));
c16.drawPaint(paint); // does not dither
canvas->drawBitmap(bm16, 0, 11);
}