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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
for (bool callRestore : { false, true } ) {
for (bool saveCanvas : {false, true} ) {
SkAutoCanvasRestore autoRestore(canvas, saveCanvas);
if (!saveCanvas) {
canvas->save();
}
SkDebugf("saveCanvas: %s before restore: %d\n",
saveCanvas ? "true" : "false", canvas->getSaveCount());
if (callRestore) autoRestore.restore();
SkDebugf("saveCanvas: %s after restore: %d\n",
saveCanvas ? "true" : "false", canvas->getSaveCount());
}
}
SkDebugf("final count: %d\n", canvas->getSaveCount());
}