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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 100);
canvas->drawString("ABC", 20, 160, font, paint);
SkRect layerBounds = SkRect::MakeXYWH(32, 32, 192, 192);
canvas->saveLayerAlpha(&layerBounds, 128);
canvas->clear(SK_ColorWHITE);
canvas->drawString("DEF", 20, 160, font, paint);
SkImageInfo imageInfo;
size_t rowBytes;
SkIPoint origin;
uint32_t* access = (uint32_t*) canvas->accessTopLayerPixels(&imageInfo, &rowBytes, &origin);
if (access) {
int h = imageInfo.height();
int v = imageInfo.width();
int rowWords = rowBytes / sizeof(uint32_t);
for (int y = 0; y < h; ++y) {
int newY = (y - h / 2) * 2 + h / 2;
if (newY < 0 || newY >= h) {
continue;
}
for (int x = 0; x < v; ++x) {
int newX = (x - v / 2) * 2 + v / 2;
if (newX < 0 || newX >= v) {
continue;
}
if (access[y * rowWords + x] == SK_ColorBLACK) {
access[newY * rowWords + newX] = SK_ColorGRAY;
}
}
}
}
canvas->restore();
}