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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkPaint paint;
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 80);
font.setScaleX(.3f);
SkRect rect[2] = {{ 10, 20, 90, 110 }, { 40, 130, 140, 180 }};
canvas->drawRect(rect[0], paint);
canvas->drawRect(rect[1], paint);
paint.setColor(SK_ColorWHITE);
canvas->drawString("Here", rect[0].fLeft + 10, rect[0].fBottom - 10, font, paint);
canvas->concat(SkMatrix::RectToRect(rect[0], rect[1]));
canvas->drawString("There", rect[0].fLeft + 10, rect[0].fBottom - 10, font, paint);
}