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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* ) {
SkBitmap bitmap;
// create a bitmap 5 wide and 11 high
bitmap.allocPixels(SkImageInfo::MakeN32Premul(5, 11));
SkCanvas canvas(bitmap, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
canvas.clear(SK_ColorWHITE); // white is Unpremultiplied, in ARGB order
SkPixmap pixmap; // provides guaranteed access to the drawn pixels
if (!canvas.peekPixels(&pixmap)) {
SkDebugf("peekPixels should never fail.\n");
}
const SkPMColor* pixels = pixmap.addr32(); // points to top-left of bitmap
SkPMColor pmWhite = pixels[0]; // the Premultiplied format may vary
SkPaint paint; // by default, draws black, 12 point text
SkFont font = SkFont(fontMgr->matchFamilyStyle(nullptr, {}));
canvas.drawString("!", 1, 10, font, paint); // 1 char at baseline (1, 10)
for (int y = 0; y < bitmap.height(); ++y) {
for (int x = 0; x < bitmap.width(); ++x) {
SkDebugf("%c", *pixels++ == pmWhite ? '-' : 'x');
}
SkDebugf("\n");
}
}