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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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struct MyDrawable : public SkDrawable {
SkRect onGetBounds() override { return SkRect::MakeWH(50, 100); }
void onDraw(SkCanvas* canvas) override {
SkPath path;
path.conicTo(10, 90, 50, 90, 0.9f);
SkPaint paint;
paint.setColor(SK_ColorBLUE);
canvas->drawRect(path.getBounds(), paint);
paint.setAntiAlias(true);
paint.setColor(SK_ColorWHITE);
canvas->drawPath(path, paint);
}
};
void draw(SkCanvas* canvas) {
sk_sp<SkDrawable> drawable(new MyDrawable);
canvas->drawDrawable(drawable.get(), 10, 10);
}