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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates
foldable code blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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10
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(0xFF9a67be);
paint.setStrokeWidth(20);
canvas->skew(1, 0);
canvas->drawLine(32, 96, 32, 160, paint);
canvas->skew(-2, 0);
canvas->drawLine(288, 96, 288, 160, paint);
}