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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
canvas->clear(0xFF3f5f9f);
SkColor kColor1 = SkColorSetARGB(0xff, 0xff, 0x7f, 0);
SkColor g1Colors[] = { kColor1, SkColorSetA(kColor1, 0x20) };
SkPoint g1Points[] = { { 0, 0 }, { 0, 100 } };
SkScalar pos[] = { 0.2f, 1.0f };
SkRect bounds = SkRect::MakeWH(80, 70);
SkPaint paint;
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(g1Points, g1Colors, pos, std::size(g1Colors),
SkTileMode::kClamp));
canvas->drawOval(bounds , paint);
}