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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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18
void draw(SkCanvas* canvas) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect outer = {30, 40, 210, 220};
SkRect radii = {30, 50, 70, 90 };
SkRRect rRect;
rRect.setNinePatch(outer, radii.fLeft, radii.fTop, radii.fRight, radii.fBottom);
canvas->drawRRect(rRect, paint);
paint.setColor(SK_ColorWHITE);
canvas->drawLine(outer.fLeft + radii.fLeft, outer.fTop,
outer.fLeft + radii.fLeft, outer.fBottom, paint);
canvas->drawLine(outer.fRight - radii.fRight, outer.fTop,
outer.fRight - radii.fRight, outer.fBottom, paint);
canvas->drawLine(outer.fLeft, outer.fTop + radii.fTop,
outer.fRight, outer.fTop + radii.fTop, paint);
canvas->drawLine(outer.fLeft, outer.fBottom - radii.fBottom,
outer.fRight, outer.fBottom - radii.fBottom, paint);
}