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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkVector radii[] = { {0, 20}, {10, 10}, {10, 20}, {10, 40} };
SkPaint paint;
paint.setStrokeWidth(15);
paint.setStrokeJoin(SkPaint::kRound_Join);
paint.setAntiAlias(true);
for (auto style : { SkPaint::kStroke_Style, SkPaint::kFill_Style } ) {
paint.setStyle(style );
for (size_t i = 0; i < std::size(radii); ++i) {
canvas->drawRoundRect({10, 10, 60, 40}, radii[i].fX, radii[i].fY, paint);
canvas->translate(0, 60);
}
canvas->translate(80, -240);
}
}