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These globals are now defined:
double duration; // The requested duration of the animation. double frame; // A value in [0, 1] of where we are in the animation.
This global is now defined:
GrBackendRenderTarget backEndRenderTarget;
GrBackendTexture backEndTextureRenderTarget;
Optional source image
These globals are now defined:
SkBitmap source; sk_sp<SkImage> image; GrBackendTexture backEndTexture; // GPU Only.
Note:
Adding comments with SK_FOLD_START and SK_FOLD_END creates foldable code
blocks.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
These blocks will be folded by default and are useful for highlighting specific lines of code.
You can also use the keyboard shortcuts Ctrl+S and Ctrl+E in the code editor to set them.
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void draw(SkCanvas* canvas) {
SkCanvas local(256, 256);
canvas = &local;
SkRect bounds = canvas->getLocalClipBounds();
SkDebugf("left:%g top:%g right:%g bottom:%g\n",
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
SkPoint clipPoints[] = {{30, 130}, {120, 130}, {120, 230} };
SkPath clipPath;
clipPath.addPoly(clipPoints, std::size(clipPoints), true);
canvas->clipPath(clipPath);
bounds = canvas->getLocalClipBounds();
SkDebugf("left:%g top:%g right:%g bottom:%g\n",
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
canvas->scale(2, 2);
bounds = canvas->getLocalClipBounds();
SkDebugf("left:%g top:%g right:%g bottom:%g\n",
bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
}